OBRA 02 · HOSPITALITY · WORLD · 2026
← El PasilloFaro
This is what it feels like to step inside a brand.

How it was built
A world rendered live with Three.js: the tower, the lighthouse lenses, the rocks and the sea are procedural geometry, not hand-drawn models. A single particle system turns from rain to spray to drizzle, and the beam of light is a cone shader. The camera climbs a spiral that your scroll controls. No video.

Why
A world drawn live reacts to every movement: no heavy video to load, and it feels built, not filmed. Nobody scrolls past a storm that lights up under their finger.
What it is
FARO: a restaurant for two inside a working lighthouse on a stormy coast. The lamp comes on, the beam sweeps the rain, the keeper's logbook tells the story and everything ends at a table set behind the glass. Fictional brand, real technique.

What it means for you
Your property, your project, your location can become a world people travel through, not a page they skim: the atmosphere sells before the first line of text.